Privacy Policy Quick Learn Math: Math Games
Application Name: Quick Learn Math: Math Games
Platform: Android
Quick Learn Math: Math Games (“the App,” “we,” “us,” or “our”) is an educational Android application designed to help users practice basic mathematical operations, including addition, subtraction, multiplication, and division, through interactive games, challenges, levels, themes, achievements, and rewards.
We respect the privacy of our users and are committed to protecting personal information. This Privacy Policy explains what information may be collected, how information is used, how third-party services may process information, and the choices available to users.
By downloading, installing, accessing, or using Quick Learn Math: Math Games, you acknowledge the practices described in this Privacy Policy.
1. Information We Collect
Quick Learn Math is designed to collect as little personal information as reasonably necessary.
The App may process the following categories of information.
A. Profile Information
The App allows users to create one or more learning profiles.
A profile may contain:
- Profile name or nickname
- Selected avatar
- Selected age group
- Preferred application theme
- Learning preferences
- Difficulty preferences
Profile information is used to personalise the learning experience and maintain separate learning progress for different users on the same Android device.
Unless otherwise stated within the App, profile information is stored locally on the user’s device and is not uploaded to our servers.
Users should avoid entering sensitive personal information as a profile name.
B. Learning and Gameplay Information
The App may store learning and gameplay information, including:
- Mathematical operations practised
- Current learning level
- Completed levels
- Questions attempted
- Correct answers
- Incorrect answers
- Accuracy percentage
- Scores
- Stars earned
- Medals unlocked
- Achievements earned
- Learning streaks
- Daily challenge results
- Response times
- Learning duration
- Theme preferences
- Gameplay settings
This information is used to:
- Save learning progress
- Display progress reports
- Personalise the learning experience
- Adjust question difficulty
- Support adaptive learning
- Maintain scores, medals, achievements, and learning streaks
Learning information is primarily stored locally on the Android device.
C. Application Settings
The App may store preferences such as:
- Light mode, dark mode, or system mode
- Selected theme
- Background music preference
- Sound-effects preference
- Volume settings
- Vibration preference
- Difficulty level
- Adaptive-learning preference
- Language preference
- Gameplay preferences
These settings are stored to provide a consistent experience when the user reopens the App.
D. Advertising Information
Quick Learn Math may display advertisements using Google AdMob.
Depending on the user’s location, age settings, consent choices, device settings, and applicable laws, Google AdMob may process information such as:
- Advertising identifiers
- Device information
- Operating-system information
- Application information
- Advertisement interactions
- Advertisement impressions
- Approximate location derived from technical information, such as an IP address
- Diagnostic information
- Consent information
Advertising information may be used to:
- Display advertisements
- Measure advertisement performance
- Limit advertisement frequency
- Prevent fraud and abuse
- Provide contextual, non-personalised, or personalised advertisements where legally permitted
The App may display:
- Fixed banner advertisements
- Interstitial advertisements at appropriate breaks
- Optional rewarded advertisements
Rewarded advertisements are voluntary. Users may choose whether to watch a rewarded advertisement in exchange for an in-app benefit, such as an extra lifeline, additional time, bonus stars, a second chance, or temporary theme access.
The availability and personalisation of advertisements may depend on age, region, consent choices, and applicable requirements.
E. Analytics Information
The App may use Google Firebase Analytics to understand general application usage and improve the user experience.
Analytics information may include:
- Application launches
- Screen views
- Feature usage
- Learning-module usage
- General engagement information
- Device type
- Android version
- Application version
- General performance information
We use analytics information to:
- Understand how features are used
- Improve application performance
- Improve the learning experience
- Identify frequently used features
- Plan future improvements
We do not intentionally use analytics information to personally identify users.
F. Crash and Diagnostic Information
The App may use Firebase Crashlytics to identify crashes and technical problems.
Crash and diagnostic information may include:
- Crash logs
- Application state at the time of a crash
- Device model
- Android operating-system version
- Application version
- Performance and diagnostic information
- Technical identifiers required for diagnostics
This information is used to:
- Identify software errors
- Fix crashes
- Improve stability
- Improve application performance
2. Information We Do Not Intentionally Collect
Quick Learn Math does not intentionally request or collect:
- Full legal names
- Home addresses
- Email addresses through normal gameplay
- Phone numbers
- Contact lists
- SMS messages
- Call history
- Precise GPS location
- Microphone recordings
- Camera recordings
- Financial information
- Payment-card information
- Government identification information
- Passwords
- Biometric information
The App does not require access to contacts, SMS messages, call logs, or precise device location for normal educational gameplay.
If a future version introduces an optional feature requiring additional information or permissions, this Privacy Policy and the relevant in-app disclosures will be updated.
3. How We Use Information
Information processed through the App may be used to:
- Provide mathematics learning activities
- Generate arithmetic questions
- Save user progress
- Maintain multiple learning profiles
- Display scores and achievements
- Award medals and stars
- Maintain learning streaks
- Provide daily challenges
- Support adaptive learning
- Personalise themes and application settings
- Improve application functionality
- Analyse general application usage
- Diagnose crashes and technical errors
- Display and measure advertisements
- Prevent advertisement fraud and abuse
- Maintain application security
- Comply with legal and regulatory requirements
We do not sell users’ personal information.
4. Local Data Storage
Most profile, learning, gameplay, and settings information is designed to be stored locally on the Android device.
Local information may be removed when:
- A profile is deleted
- Application data is cleared through Android settings
- The App is uninstalled
- The user selects a data-reset or deletion option within the App
Uninstalling the App may permanently remove locally stored learning progress unless a backup feature is available and enabled.
We are generally unable to recover information that exists only on the user’s device.
5. Third-Party Services
The App may use third-party services that process information according to their own privacy policies.
These services may include:
- Google AdMob
- Google Mobile Ads SDK
- Google User Messaging Platform
- Google Firebase Analytics
- Google Firebase Crashlytics
- Google Play Services
- Google Play Store
Third-party service providers may process device, advertising, analytics, diagnostic, consent, and application-usage information to provide their services.
Users are encouraged to review Google’s privacy information to understand how Google processes information.
6. Google AdMob Advertisements
Quick Learn Math may contain advertisements provided by Google AdMob.
Advertisement formats may include:
Banner Advertisements
Banner advertisements may appear in designated areas of supported non-game screens.
Interstitial Advertisements
Interstitial advertisements may appear at suitable and natural breaks, such as after completing a learning level or challenge.
Interstitial advertisements are not intended to interrupt active question answering.
Rewarded Advertisements
Rewarded advertisements are optional.
Users may voluntarily choose to watch a rewarded advertisement to receive an in-app benefit.
Choosing not to watch a rewarded advertisement will not prevent access to the App’s basic educational features.
Advertisement availability may vary according to:
- Country or region
- Age-related settings
- User consent
- Internet availability
- Google advertisement availability
- Applicable laws and policies
7. Children’s Privacy
Quick Learn Math is designed as an educational mathematics application and may be used by children.
We aim to minimise information collection and provide an age-appropriate learning experience.
The App does not intentionally require children to provide:
- Full legal names
- Email addresses
- Phone numbers
- Home addresses
- Precise location
- Personal photographs
- Contact information
Learning profiles may use a nickname or selected avatar.
Parents and guardians are encouraged to supervise children’s use of the App and ensure that children do not enter sensitive or personally identifiable information into profile-name fields.
Where required, advertising services may be configured using:
- Child-directed treatment settings
- Age-appropriate advertisement settings
- Restricted advertisement personalisation
- Appropriate advertisement-content ratings
- Applicable consent requirements
Advertisement configuration may vary according to age group, country, legal requirements, and Google Play or Google AdMob policies.
If we become aware that personal information from a child has been collected in a manner inconsistent with applicable law, we will take reasonable steps to delete or appropriately handle that information.
Parents or guardians may contact us using the information provided in the Contact Us section.
8. Advertising Consent and Privacy Choices
Depending on the user’s country or region, the App may display a consent message using Google User Messaging Platform.
Users may be provided with choices relating to:
- Personalised advertisements
- Non-personalised advertisements
- Advertisement-related data processing
- Privacy preferences
Where required, users may review or update advertisement privacy choices through the Privacy Options section in the App.
The availability of specific choices depends on applicable law and Google’s consent requirements.
9. Data Sharing
We do not sell personal information.
Information may be processed or shared with service providers only when reasonably necessary to:
- Provide advertisements
- Measure advertisement performance
- Analyse application usage
- Diagnose crashes
- Improve application performance
- Prevent fraud or misuse
- Comply with legal requirements
Third-party services process information according to their own terms and privacy policies.
10. Data Retention
Locally stored profile and learning information may remain on the Android device until:
- The profile is deleted
- The user resets application data
- Android application data is cleared
- The App is uninstalled
Third-party service providers may retain advertising, analytics, consent, or diagnostic information according to their own privacy policies and retention practices.
11. Data Deletion
Users may delete locally stored information by:
- Deleting an individual learning profile
- Using the Reset Progress option, if available
- Selecting Delete All App Data, if available
- Clearing the App’s storage through Android device settings
- Uninstalling the App
Deleting local information may permanently remove:
- Profiles
- Learning progress
- Scores
- Completed levels
- Medals
- Achievements
- Learning streaks
- Daily challenge history
- Application preferences
Deleted local information may not be recoverable.
For privacy-related questions or deletion requests concerning information directly controlled by us, contact us using the details provided below.
12. Data Security
We use reasonable technical and organisational measures to protect information handled by the App.
Measures may include:
- Local application storage
- Android security mechanisms
- Limited permission requests
- Secure software-development practices
- Updated software libraries
- Restricted collection of personal information
However, no application, device, storage system, or internet transmission method can be guaranteed to be completely secure.
Users should protect their Android devices using appropriate device-security features.
13. Application Permissions
Quick Learn Math requests only permissions reasonably necessary for application functionality.
The App may use internet-related permissions for:
- Loading advertisements
- Processing advertisement consent
- Analytics
- Crash reporting
- Application services
The App does not require access to precise location, contacts, SMS messages, call history, or the microphone for normal mathematics learning activities.
14. External Links
The App may contain links to:
- Privacy information
- Terms and Conditions
- Google Play Store
- Application support
- Third-party service information
We are not responsible for the privacy practices, content, or security of external websites or third-party services.
Users should review the privacy policies of external services before providing information.
15. Changes to This Privacy Policy
We may update this Privacy Policy when:
- New features are introduced
- Application functionality changes
- Third-party services change
- Legal requirements change
- Google Play policies change
- Privacy or security practices are updated
The updated Privacy Policy will include a revised “Last Updated” date.
Users are encouraged to review this Privacy Policy periodically.
Continued use of the App after an update may indicate acknowledgement of the revised Privacy Policy, where permitted by applicable law.
16. Contact Us
For questions, concerns, privacy requests, or data-related enquiries, contact:
Support Email: admin@tallypremiumclub.com